[gd_scene load_steps=4 format=2] [ext_resource path="res://PinkPlayerSkin.tres" type="SpriteFrames" id=1] [ext_resource path="res://Player.gd" type="Script" id=2] [ext_resource path="res://Settings/Resources/PlayerMovementSettings.tres" type="Resource" id=3] [node name="Player" type="KinematicBody2D"] collision_layer = 2 script = ExtResource( 2 ) moveData = ExtResource( 3 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = ExtResource( 1 ) animation = "Idle" playing = true flip_h = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] scale = Vector2( 1, 1.2 ) polygon = PoolVector2Array( -5, 10, -6, 9.16667, -7, 7.5, -8, 5.83333, -9, 5, -10, 3.33333, -10, -5.83333, -9, -7.5, -8, -8.33333, -6, -9.16667, 6, -9.16667, 8, -8.33333, 9, -7.5, 10, -5.83333, 10, 3.33333, 9, 5, 8, 5.83333, 7, 8.33333, 6, 9.16667, 5, 10 ) [node name="Camera2D" type="Camera2D" parent="."] current = true process_mode = 0 smoothing_enabled = true smoothing_speed = 1.0 [node name="LadderCheck" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 13 ) collide_with_areas = true [node name="LadderCheck2" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 10 ) collide_with_areas = true