; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "Ladder", "language": "GDScript", "path": "res://Ladder.gd" }, { "base": "StaticBody2D", "class": "LadderTop", "language": "GDScript", "path": "res://LadderTop.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://Player.gd" }, { "base": "Resource", "class": "Player_Movement_Settings", "language": "GDScript", "path": "res://Settings/Scripts/PlayerMovementSettings.gd" } ] _global_script_class_icons={ "Ladder": "", "LadderTop": "", "Player": "", "Player_Movement_Settings": "" } [application] config/name="Pixel Platformer" run/main_scene="res://World.tscn" config/icon="res://icon.png" [display] window/size/width=320 window/size/height=180 window/size/test_width=1280 window/size/test_height=720 window/stretch/mode="2d" [gui] common/drop_mouse_on_gui_input_disabled=true [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [layer_names] 2d_physics/layer_1="World" 2d_physics/layer_2="Characters" [physics] common/enable_pause_aware_picking=true [rendering] 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres"