#ifndef WINDOWMANAGER_H #define WINDOWMANAGER_H #include class WindowManager { public: WindowManager(char* title, float screen_width, float screen_height); void UpdateScale (); void Display (); RenderTexture2D Screen; RenderTexture2D ScaledScreen; private: char* _title; float _screenWidth; float _screenHeight; double _aspectRatio; int _scaledWidth; int _scaledHeight; }; #endif