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[gd_scene load_steps=4 format=2]
[ext_resource path="res://PinkPlayerSkin.tres" type="SpriteFrames" id=1]
[ext_resource path="res://Player.gd" type="Script" id=2]
[ext_resource path="res://Settings/Resources/PlayerMovementSettings.tres" type="Resource" id=3]
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 2 )
moveData = ExtResource( 3 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )
animation = "Idle"
playing = true
flip_h = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
scale = Vector2( 1, 1.2 )
polygon = PoolVector2Array( -5, 10, -6, 9.16667, -7, 7.5, -8, 5.83333, -9, 5, -10, 3.33333, -10, -5.83333, -9, -7.5, -8, -8.33333, -6, -9.16667, 6, -9.16667, 8, -8.33333, 9, -7.5, 10, -5.83333, 10, 3.33333, 9, 5, 8, 5.83333, 7, 8.33333, 6, 9.16667, 5, 10 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
process_mode = 0
smoothing_enabled = true
smoothing_speed = 1.0
[node name="LadderCheck" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 13 )
collide_with_areas = true
[node name="LadderCheck2" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 10 )
collide_with_areas = true